Case study · Sports media · Sub-brand of FotoOwl · 2026

Dugout

Designing where human insight meets machine imagination, from Mumbai.

A brand built for game day.

Dugout is FotoOwl’s platform for sports media. I designed its identity from the first sketch to the Play Store, the web app, the launch and the expo stand.

All projects
Dugout key visual: a basketball player in silhouette on red, Built for the game
Role
Graphic & UI/UX Designer
Brand
Dugout, by FotoOwl · Pune, India
Year · Team
2026 · with Marketing and Product
Tools
Illustrator, Figma, Canva, Higgsfield + AI tools

01 · Overview

One platform. Every moment.

Dugout is the operating system for modern sports leagues. Photographers shoot, every photo beams to the cloud, and AI tags the players and sponsors in it, so teams and fans get their moment in under 30 seconds.

CameraThe photographer shoots the match.
CloudBeam uploads it; AI finds every face and sponsor.
FansTeams, players and fans get it on their phones.

Dugout runs on FotoOwl’s face-recognition AI, made for sport: leagues, matches, teams, players and sponsors in one media library. Leagues like IGPL, T20 Mumbai and the World Padel League already use it.

I joined as the Graphic and UI/UX Designer to give this new sub-brand its own look, voice and launch.

What I did

  • ALogo, from first sketches to the final mark
  • BIdentity: colour, type, grid and key visuals
  • CEight Play Store screens
  • DThe web app’s media library
  • ELaunch film, flyers and six rollups
  • FStationery, merch and the expo stand

02 · The challenge

Photo tech that had to feel like sport.

FotoOwl speaks warm yellow to wedding photographers. Sports leagues are a different crowd: loud, fast, built for stadiums.

My goal: a brand that stands on its own on match day, still carries FotoOwl’s trust, and explains a whole platform in one glance.

PROBLEM 01

A new audience

League owners, media teams and sponsors, not wedding studios.

PROBLEM 02

Six features, a few seconds

Beam, face scan, sponsor tagging, FanCam, secure sharing, player galleries: all to be understood in passing.

PROBLEM 03

Every sport, one mark

Cricket, football, padel, basketball. The brand couldn’t belong to just one.

03 · Research

Following one photo through match day.

With the FotoOwl team, I mapped everyone who touches a photo between the shot and the share, and studied how leagues post on match day.

Who I designed for

The league’s media team

Thousands of photos a match. Needs them sorted, branded and out fast.

The player

Wants every photo they’re in, without asking anyone.

The sponsor and the fan

Sponsors want to be seen. Fans want proof they were there.

What I learned

INSIGHT 01

Seconds matter

A goal photo is old news in an hour, so speed had to be in the design itself: italics, forward lean, motion.

INSIGHT 02

Sponsors pay the bills

Sponsor visibility became a feature to show off, not hide.

INSIGHT 03

Players share what they’re in

Personal galleries turn every player into a channel for the league.

04 · Inspiration

Sportswear, scoreboards and the seam of a ball.

Reference: performance sportswear with a colour burst on a white tee
Reference · colour as a signal
Reference: a raglan streetwear tee with bold italic type
Reference · bold italic type

I looked at performance sportswear and streetwear drops: clean fabric, one loud colour, type that leans forward. And at stadium scoreboards, where everything reads from the last row.

The idea: the curved seam that every ball shares. Cricket, tennis, football, basketball. One line, every sport.

05 · Logo

From a club badge to a speed mark.

Round 1 · Badges

First logo round in Figma: navy DUGOUT FotoOwl badges, one per sport ball

A badge for every sport

Navy crests, one per ball. Friendly, but it looked like a kids’ club.

Round 2 · Symbols

Logo symbols explored in Figma: ball frames, shoes, trophies, wings and crests

Shoes, trophies, crests

Each told part of the story. None told all of it.

Round 3 · Wordmark

Wordmark sketches: DUGOUT with a ball as the O

The ball becomes the O

Closer. But still tied to one sport, and too soft.

Final · The mark

The final Dugout logo: a red italic D beside a ball with a seam, and the DUGOUT wordmark

D + the ball

A forward-leaning D next to a ball with one seam. Every sport, one shape.

Rounds 1–3 from my Figma logo board, in the first FotoOwl-style palette.

The Dugout logo, large
  • It leans forwardItalic, cut corners: the mark is already running.
  • One seam, any ballThe curve reads as cricket, tennis or football.
  • Halftone dotsA nod to printed sports pages and stadium screens.
  • A white keylineStays readable on top of any match photo, like a sticker.

06 · Identity

Red for game day.

FotoOwl owns yellow, so Dugout took red: the colour of a whistle, a card, a scoreboard. Black lets match photos glow.

Colour

Dugout Red#FF320C · energy, the whistle
Flame#F6662E · action, UI
Night Match#181818 · let photos glow
Paper#F8F8F8
Pitch Grid#FDF3EE + lines

Typography

Headlines
SECURE SHARING set in the wide sports display face
Wide, squared, leaning

Reads like a scoreboard. Two or three words fill a phone screen.

Uppercase only · store screens, rollups
Supporting lineAaPoppins Italic

Create secure galleries and control who can see them.

Light 300 · ExtraBold 800 in red for the words that matter
The gridA pitch on paper

A soft red grid behind every store screen, like field markings.

Light backgrounds · store, flyers
Key visual: Capture every moment, a tennis player inside an orange ribbon
Key visual · “Capture every moment”
Billboard: Capture the game. Create the legacy.
Outdoor · billboard
Two athletes in Dugout tees on a football pitch
Brand photo · on the pitch

07 · Brand in use

From a business card to the team kit.

A brand for leagues has to work where leagues are: at the gate, in the stands, on the staff. So the identity went onto cards, passes and wristbands.

Then onto clothes people would actually wear off the pitch: raglan tees, caps and training wear in red, black and white.

Dugout business cards on dark stone
Business cards · front and back
Dugout business cards, a second angle
Built for the game
Dugout lanyard and ID pass on white
Staff pass + lanyard
Dugout lanyard on red
Lanyard
Dugout event wristbands on a wrist
Entry wristbands

Scroll · the merch drop

01 / 07
Orange raglan tee with the Dugout wordmark
Raglan tee
Basketball player in a Dugout cap and tee on a city court
Cap + tee · on court
White tee with red raglan stripes and the Dugout wordmark
Stripe tee
Athlete in a white Dugout tee with a colour burst
Training tee
Athlete in a Dugout cap and tee on red
Cap + raglan
Athlete in a white tee and Dugout leggings
Leggings + tee
Two athletes in Dugout tees on a football pitch
The full kit

08 · Play Store

Eight screens, eight features.

An app is judged on its store page in a few swipes. So each screen sells one feature in two or three words.

The system: the logo top left, a wide headline, one Poppins line with the key words in red, the real app on a real phone, and an athlete breaking out of the frame.

Scroll · the store listing

01 / 08
Play Store screen: one powerful platform to capture, manage and share every sports moment
01 · One platform
Play Store screen: team and player management
02 · Teams & players
Play Store screen: secure sharing
03 · Secure sharing
Play Store screen: every player, their photos
04 · Player galleries
Play Store screen: FanCam gallery
05 · FanCam
Play Store screen: sponsor tagging
06 · Sponsor tagging
Play Store screen: Beam, camera to cloud under 30 seconds
07 · Beam
Play Store screen: AI face scan
08 · AI face scan

09 · Web app

A media library for a whole league.

For media teams I designed the desktop library: every photo and video of a season, filtered in a click and shared in two.

The Dugout web app: filters, collections and a grid of cricket photos
Library · filters on the left, the season on the right

Built around how leagues think.

  • 01Filters follow the league’s own order: league, match, team, player, sponsor.
  • 02File name, size and resolution on every card, because press teams ask.
  • 03A Beam switch at the top for live uploads on match day.
  • 04One orange button per screen: Share View.
  • 05A dark interface, so the photos are the brightest thing on screen.

10 · Launch & expo

From a teaser to the expo floor.

Launch teaser · 15 s, vertical

The teaser

“This is not just sports.” A 15-second vertical film for launch week: real match energy, the features in quick beats, and the logo lighting up like floodlights. Made with Higgsfield.

Build leaguesInstant sharingControl accessPower your events

Flyers

Two flyers, two buyers.

One for league owners (“your entire sports media library, organized”), one for everyone else (“one platform, every moment”), with the six features as icons.

Flyer: Your entire sports media library. Organized.
Flyer: One platform. Every moment.

Rollups

Six rollups, one story, read left to right.

Each banner is one chapter of the pitch, readable from five metres. Stand in front of the stall and the story walks you from “Introducing Dugout” to “One platform”.

Rollup 1: Introducing Dugout, integrated sports media management
01Introducing
Rollup 2: Never miss your fan moment
02Fan moments
Rollup 3: From camera to cloud to fans
03Camera → cloud
Rollup 4: Find any moment in seconds
04Find any moment
Rollup 5: Right access, instant sharing
05Right access
Rollup 6: One platform, your entire media universe
06One platform
The FotoOwl stall A-31 at a sports expo, with the six Dugout rollups and visitors at the desk
Stall A-31 · the rollups live on the expo floor, with the team pitching to visitors

11 · Toolkit

The right tool for each job.

Vectors when a shape has to be perfect, Figma when people will tap it, Canva when it has to ship today, and AI when I need many directions fast.

AI widens the search; I make the call. Every concept was chosen, corrected and finished by hand.

How a piece moves through my tools

  1. 01

    Research

    How leagues post, what rivals say, before I draw.

  2. 02

    Ideas

    Many key visuals and mockups, fast.

  3. 03

    Craft

    The logo, the screens and the web app, by hand.

  4. 04

    Scale

    Flyers, resizes and variations, on brand.

  5. 05

    Motion

    The launch teaser comes alive.

Adobe Illustrator

Brand craft

Why: a logo has to be perfect from a wristband to a six-foot rollup, so I draw it in vectors.

Here: the D + ball mark, the wordmark, and print-ready rollups, flyers and cards.

The Dugout logo, drawn in Illustrator
Rollup, set up in Illustrator
Flyer

Figma

Interface & exploration

Why: one board the whole team can see and comment on, from logo rounds to screens.

Here: the logo exploration board, the eight store screens and the web app.

Logo board in Figma
Store screen designed in Figma
Web app designed in Figma

Canva

Content at speed

Why: launch week doesn’t wait. Brand templates let me ship variations without breaking the system.

Here: flyer layouts, quick resizes and social versions of the launch visuals.

Flyer
Rollup
Key visual

Higgsfield

AI motion & images

Why: it turns a still idea into motion or a photo-real mockup in minutes, no shoot needed.

Here: the launch teaser, plus the cap, raglan, lanyard and wristband mockups.

Cap mockup
Raglan tee mockup

ChatGPT

Key visuals & mockups

Why: to try many directions quickly, then correct and finish the best one myself.

Here: key visuals, the billboard, business cards and the on-pitch brand photo.

Key visual
Billboard mockup
Business card mockup

And the rest of my AI kit

Used where they help most
  • GeminiThe training-tee mockups for the merch range.
  • ClaudeResearch synthesis and short, punchy copy.
  • PerplexitySports-media competitor scans, with sources.
  • GrokWhat sports fans are talking about right now.
  • LovartQuick poster and layout explorations.
  • LovableClickable prototypes to share with the team.

12 · Outcome & impact

A sub-brand that walks onto the field on its own.

OUTCOME 01

Its own identity

Red, fast and sporty, clearly Dugout, still “by FotoOwl”.

OUTCOME 02

30+ pieces, one family

Store, web app, film, flyers, rollups, stationery and merch.

OUTCOME 03

Pitch-ready on the floor

The rollups did the explaining at stall A-31, so the team could focus on conversations.

OUTCOME 04

A store page that sells

Eight features, eight screens, each one readable in a swipe.

OUTCOME 05

A library a season can live in

Filters and collections built around how leagues actually work.

OUTCOME 06

Fast, with AI in the loop

AI mockups and motion cut days from concept to launch.

The product this brand speaks for

0sCamera to fans, under
0Core features
0+Leagues on board
0+Designs I delivered

Product figures from fotoowl.ai/dugout (IGPL, T20 Mumbai, World Padel League), October 2026.

13 · Reflection

What this project taught me.

LESSON 01

Borrow the trust, not the colours

A sub-brand earns attention by looking like its own audience.

LESSON 02

Let the first logo go

The badges were liked. They just weren’t sport. Saying so early saved the brand.

LESSON 03

Five metres and five inches

The same story had to work on a rollup across the hall and on a phone in a hand.

Next project · 03 / 06

MediVerse