Case study · VR in healthcare · UX/UI · Team project

MediVerse

Designing where human insight meets machine imagination, from Mumbai.

Practise medicine before the first real patient.

A VR learning platform where medical students explore 3D anatomy and rehearse emergencies in a risk-free virtual hospital.

All projects
A nurse in a VR headset surrounded by floating panels: patient overview, vital signs, 3D heart and a medical simulation
Role
UI/UX Designer · team of three
Team
With Shruti Chorge & Tanushree Agrawal
Platform
VR headset, with a desktop & tablet version
Tools
Figma, Illustrator, Canva + AI tools

01 · Overview

A whole hospital, inside a headset.

Medical students learn surgery from textbooks and videos, then meet their first real patient. MediVerse closes that gap: touch the anatomy in 3D, rehearse an emergency as often as you need, and walk into the ward already prepared.

What we designed

  • AResearch: market, literature, survey, expert and campus interviews
  • BPersonas, empathy maps, affinity map, HMW
  • CMoSCoW, site map and user flows
  • DVR interaction rules: gestures, comfort, layout
  • EBrand: name, logo, colour
  • FSketches → mid-fi → hi-fi VR UI and a Figma prototype
The MediVerse logo: a glowing capsule with a cross, fluid swirls behind it and a stethoscope

Medical+Universe=MediVerse

A boundless universe for medical training

How we worked

01 · Research

Listen

Expectations, pain points and preferences.

02 · Define

Find the real gap

Compile the research; interview experts and learners.

03 · Ideate & prototype

Shape the VR

A wide range of ideas, then interfaces, interactions and flows.

04 · Test

Watch it used

Usability issues in real VR training scenarios.

02 · The problem

The theory is there. The practice isn’t.

Survey · 220%

of students had never used VR to learn.

Survey · 220%

learn mostly from textbooks and online lectures.

Survey · 220%

get to practise on simulations or in cadaver labs.

Survey · 220%

would use VR in their training, if they had it.

For students

  • Hands-on practice only starts in later years
  • Anatomy, CNS and surgery are hard to picture from books
  • Too much to memorise, too little to apply
  • A first OT visit with no rehearsal is overwhelming

For colleges in India

  • Very few have VR learning tools at all
  • Most medical VR is built abroad, for other curricula
  • Headsets and content are expensive
  • Little awareness of what VR can already do
Problem statementVery few Indian medical colleges can give students a risk-free, immersive place to practise complex procedures, and almost no local tool is built for medical students.

03 · Research

From four VR worlds to one we could change.

04VR domains mapped

Medical, education, defence and enterprise training.

12Companies studied

6 Indian VR firms, 6 medical training products.

22Survey answers

14 questions to medical and physio students.

02Expert interviews

A VR founder and a physiotherapy student.

05Campus groups

Face-to-face interviews with students in Pune.

Why medical

We mind-mapped every place VR is used for training. Medicine had the most at stake: patient interaction, anatomy, emergencies, surgery and new equipment, all of them expensive or risky to practise for real.

Mind map of VR for medical student training: patient interaction, anatomy learning, emergency response, surgical simulations, stress management and new equipment training
Mind map · the medical domain

The field is growing fast

$2.4B
$19.7B
37
659
VR health market 20222032 · 24.1% a yearVR-in-education papers 20112022

What students already use

Textbooks86%
Online lectures86%
Study groups23%
Simulations18%
Cadaver labs18%

Plenty of reading, very little doing. The literature says the opposite works: VR learning can double attention and lift test results by about 30%.

Competitive landscape

Complete Anatomy

Detailed 3D models, every device

Not truly immersive VR

GigXR

Holographic, instructor-led

Needs HoloLens-class hardware

SimX

Team-based patient simulations

Costly headsets, steep learning curve

MediSim · MadVR

Indian, CPR and surgical training

Narrow scope, few student modules

The gapA student-first platform that follows the Indian curriculum year by year, runs on headset, desktop and tablet, and mixes anatomy with emergencies.

Two experts, five campus conversations.

Shantanu Padke · founder, MediSim Lab

  • Their VR CPR course has trained 5,000+ people, certified by India’s Healthcare Sector Skill Council
  • Built in Unreal and Unity; Meta Quest is the affordable entry point
  • Blockers: awareness, cost, colleges hesitant to invest

Sagarika Patwardhan · physiotherapy, Sancheti

  • VR already treats vertigo: gaze and balance games without the fear of falling
  • Real-time visual feedback keeps patients motivated
  • Wants modules on anatomy, kinesiology, surgery and biomechanics
Interviewing a group of medical students outside their college
Talking to MBBS students in white coats on campus
Interviewing nursing students in front of a stone college building

Campus interviews with MBBS, nursing and physiotherapy students

04 · Users

Three students, three stages of training.

1st year
AK

Ananya Kulkarni

19 · BPT student · Pune
Books alone don’t help me picture a procedure.
Wants
Practise skills before touching a real patient
Fights
Little hands-on time in the early years
2nd year
AS

Ajay Soni

21 · MBBS student · Pune
We face difficulties from the very beginning.
Wants
3D anatomy and step-by-step surgical guidance
Fights
Theory-heavy subjects, no engaging tools
Graduate
WS

Wena Shah

23 · MBBS graduate · PG prep
There’s a wide gap between theory and practice.
Wants
Pre-op walkthroughs before her first OT
Fights
A heavy syllabus and complex systems like CNS
A nurse in a VR headset studying anatomy on floating panels: patient overview, vital signs, 3D heart and brain scans
Who it’s for · students who learn by seeing and doing

Empathy maps: what they say vs. what they feel.

Says

Thinks

Does

Feels

05 · Synthesis

Every theme became a design decision.

Gap between theory and practiceReal-life simulations and scenario-based learning
Visual, interactive learners3D anatomy and VR interfaces, not text
No access to advanced toolsScalable, low-cost formats: headset, desktop, tablet
Need for structureGuided tutorials and procedural flows
Cognitive overloadStep-by-step modules, one thing at a time
Open to VRHigh adoption, if the UX is right

Affinity map · five clusters

01Surgical practice

  • Guide every step of a procedure
  • Instant feedback on errors

02Mobile & web VR

  • 3D in the browser, no headset
  • Offline modules for low-infra regions

03AI in training

  • Adaptive difficulty
  • Suggestions on weak topics

04Gamification

  • Diagnose a virtual patient
  • Quiz levels, badges

05Certification

  • Skill modules with assessments
  • A practice log per procedure

The problem, redefined

Medical students struggle to retain and apply complex concepts because they lack practical exposure. They need an accessible, immersive tool that replays real medical scenarios, step by step.

How might we… → what we did

  1. make training immersive?Realistic 3D models and guided walkthroughs
  2. let students repeat safely?A free-practice mode with retries
  3. give real-time feedback?Prompts, cues and a live performance view
  4. reach colleges with little money?Desktop and tablet versions, shared plans
  5. earn the trust of institutions?Pilots, expert-checked content, real cases
  6. keep long sessions comfortable?Gestures, voice guides, minimal UI, break alerts

06 · Ideation

Must-haves first, robot surgery later.

Must MVP

  • 3D interactive anatomy
  • Step-by-step procedure guides
  • Practice: injections, CPR, suturing
  • Headset + desktop versions

Should Next

  • Group sessions
  • Voice-guided instructions
  • Simulated patient cases
  • Offline modules

Could Nice

  • Badges and leaderboards
  • Haptic feedback
  • OT and hospital environments

Won’t For now

  • Robotic surgery
  • Remote-surgery devices
  • Cardiac & neuro specialities

Built on how people actually learn.

ACTIVE LEARNING

Hold the organ, don’t just watch it

Turning a heart in 3D builds understanding; procedures practised in VR build muscle memory.

CONTIGUITY · MAYER

Labels sit next to the part

Words beside the picture, never in a legend: the heart screen names each chamber in place.

SEGMENTING · MAYER

One step at a time

A procedure is split into steps with pause points, so nobody is overloaded.

The labelled heart screen: every artery, valve and chamber named right beside it
Contiguity in practice · labels beside each part

07 · Information architecture

Organised the way students study.

By year, by body system, or by topic type: three doors into the same modules.

MediVerse home
Learning modulesYear · system · topic
  • 1st yearAnatomy, physiology, biochemistry
  • 2nd yearPathology, pharmacology
  • Final yearMedicine, surgery
  • Body systemsCNS, cardiovascular, respiratory
VR simulationsPractise
  • Basic anatomy explorer
  • CPR · IV cannulation · suturing
  • Emergency scenarios
  • Operation theatre practice
Progress & quizzesTrack
  • Completed modules
  • Quiz scores · learning streak
  • Scenario assessments
  • Revision flashcards
Profile & helpSupport
  • Learning preferences
  • Achievements & badges
  • Language · VR calibration
  • FAQ · report a bug

Onboarding flow

  1. Welcome
  2. Log in
  3. Sign up
  4. OTP
  5. Choose profession
  6. Select year
  7. Choose subject
  8. Home

Student flow · from home to the heart, or to an emergency

  1. Home
  2. Student portal
  3. Simulations
  1. Basic anatomy explorer
  2. Region / organ system
  3. Internal structure of the heart
  1. Emergency scenarios
  2. Cardiac arrest · anaphylaxis · choking
  3. Respiratory distress

08 · Designing for VR

No mouse, no keyboard. Just hands and eyes.

Four gestures run the whole app, so a first-time user never has to hunt for a controller button.

Pinch

Select an item

Swipe

Rotate a 3D model

Gaze

Look to trigger

Open palm

Back to home

A nurse in a headset browsing floating panels in her room: heart analysis, nervous system, respiratory health, human anatomy, robotic and AI-assisted surgery
Floating panels, one reach away

Comfort rules we kept

  • 01Floating UI at arm’s length, never stuck to the face
  • 02Big targets, minimal text, clear hierarchy
  • 03Teleport, don’t glide: less motion sickness
  • 04Glass panels so the room stays visible
  • 05Break alerts in long sessions

09 · Sketch → wireframe → final

Pencil first, pixels last.

Pick a screen and watch it grow up. Paper sketches tested the navigation; grey glass wireframes tested the layout; then came the anatomy.

Paper sketches: home, human anatomy VR, anatomical structures and features
Sketches · landing
Paper sketches: tailored solutions, virtual medicine, regions, organ system, internal structure and structure of the heart
Sketches · learning screens
Mid-fidelity login: Step into the future of medical training
Wireframe · login
Mid-fidelity nurse scenario in a hospital corridor with a start button
Wireframe · scenario in the ward

10 · Branding

A capsule you can wear.

The MediVerse logo and wordmark over a doctor wearing a VR headset, on electric blue
The MediVerse wordmark with a teal to pink gradient
  • 01Capsule · medicine and healing, and the shape of a VR visor
  • 02Swirls · motion and immersion, virtual meeting physical
  • 03Stethoscope · you know it’s healthcare at a glance

Colour

Clinical teal#1A85A9 · trust, health, technology
Lavender#CCAFE9 · imagination
Sterile white#FFFFFF · clarity
UniverseGradient · the digital world
Deep space#030A1C · the VR room

Mood board

From buried in books to ready for the ward.

Before VR
A student slumped over a pile of books
A student holding his head among stacks of books
A student screaming in frustration over an open book
After VR
A happy student with a laptop, fist raised
Two nurses walking down a hospital corridor together
Two surgeons preparing under the operating theatre lamp

11 · Final UI

Glass panels that wrap around you.

Keep scrolling: you are standing inside the app. Every screen below is from our Figma prototype, which you can open at the end of this page.

Look around · the VR app

01 / 10
Choose your type: student, educator, institution or professional
Choose your type
Log in: step into the future of medical training
Log in
Home: Revolutionizing healthcare with VR, with a 3D nervous system and skull
Home
Virtual medicine for students: 13,000 anatomical structures, VR and AR, ant mode, quizzes, hand tracking
What’s inside
Regions and organ systems: dental anatomy, upper extremity, head and neck, abdomen, spine, pelvis, thorax
Regions & organ systems
Cardiovascular system topics with the organ system list on the left
Cardiovascular topics
Internal structure of the heart with heart-rate and blood-pressure charts
Inside the heart
The heart with every part labelled
Labelled anatomy
Emergency scenarios: cardiac arrest, anaphylactic shock, respiratory distress, choking
Emergency scenarios
A virtual patient explains her chest pain to the student in a hospital room
Talk to the patient

Choose your type

Beyond the headset

The same anatomy on a tablet, and over the real room.

Not every college owns headsets, so the heart module also runs on a tablet, with a live video call to classmates beside it, and as AR over a real clinic.

Hands holding a tablet with the MediVerse heart module in dark glass
The light version of the heart module on a tablet
The heart module as AR panels over a real clinic room
AR · panels over a real clinic

12 · Gameplay

Rehearse the emergency like a game.

Every scenario is a mission: walk into the ward, read the patient, pick the right tool. Each step is one clear task with a hint, so students learn by doing. Here is respiratory distress, from first click to the fix.

  1. Scenarios: cardiac arrest, anaphylactic shock, respiratory distress, choking
  2. The nurse's briefing for respiratory distress with a Start button, in a hospital corridor
  3. A VR hospital room with a patient in bed and pins: Use ECG, stethoscope, nurse Shruti
  4. The nurse beside the patient: the patient came back from the radiology room
  5. Attaching ECG leads, with a floating 12-lead ECG trace
  6. A floating glass panel of scope values: oxygen saturation 82 percent in red, heart rate 120, respiratory rate 20, blood pressure 140 over 100
  7. An instrument tray with pins: clean patient with povidone, use with gaze, remove air in lung
  8. A guided target ring on the patient's chest for needle decompression
After the taskReal-time feedback was a must-have in our MoSCoW: every scenario ends with what went right and what to practise again.

13 · Usability testing

Six tasks, two students, every task done.

A 2nd-year MBBS student and a postgraduate ran the prototype and rated each task on the Single Ease Question (1 = very difficult, 7 = very easy).

0%Task completion
6.58Average ease · out of 7
7/7Overall experience
6.5Navigation ease
Sign up / log in7.0
Find the heart’s internal anatomy6.0
Open the respiratory-distress scenario6.0
Walk through the scenario7.0
Navigation easy to understand?6.5
Overall experience7.0
Next fixThe lowest single score (5/7) was finding a scenario inside the student portal, so the next version puts Scenarios straight on the student home.

14 · Toolkit

The tools behind each step.

Figma

UI + prototype

Why: one file for wireframes, glass components and the clickable VR prototype.

Here: mid-fi and hi-fi screens, flows, the research deck.

Heart screen, designed in Figma
Regions screen, designed in Figma
Scenarios screen, designed in Figma

Adobe Illustrator

Brand craft

Why: the capsule and its swirls had to stay crisp from an app icon to a poster.

Here: the logo, the wordmark and the icons.

The MediVerse logo
Brand poster
The logo in use on the login screen

Canva

Research & story

Why: fast, clean layouts for the parts people read rather than tap.

Here: persona sheets, survey charts and the presentation.

ChatGPT

Key visuals

Why: to show the product in a real ward or room before it exists.

Here: the nurse in the headset, the spatial tabs and the tablet mockups.

Key visual: nurse in VR
Key visual: spatial tabs
Tablet mockup

15 · Outcome & impact

Practice without the risk.

0Students surveyed
0Personas
0Emergency scenarios
0%Tasks completed in testing
IMPACT 01

Risk-free repetition

Students can fail, retry and master a procedure before a real patient.

IMPACT 02

Anatomy you can turn

Organs in 3D, labelled in place, by region or by system.

IMPACT 03

Emergencies, rehearsed

Cardiac arrest, anaphylaxis, respiratory distress, choking.

IMPACT 04

Made for Indian classrooms

Year-wise modules; desktop and tablet when there’s no headset.

IMPACT 05

Progress you can see

Quiz scores, streaks and completed modules in one tracker.

IMPACT 06

One platform, four roles

Students, educators, institutions and professionals.

16 · Reflection

What this project taught me.

LESSON 01

VR design is comfort design

Distance, motion and text size matter as much as the layout.

LESSON 02

Narrow the world first

Four VR domains became one; one domain became one student.

LESSON 03

Three designers, one system

We split the research, then agreed on one glass UI language.

See the full project

Next project · 04 / 06

First Step